On September 22, 2026, Bryan Cockfield reported on Hackaday about Vince’s attempt to bring Myst to the Atari 2600. The late-1970s console was widely popular, but its hardware was severely constrained. Its 128 bytes of RAM made game development difficult, and programming for the machine remains demanding.

Myst was a 1990s PC game whose size and technical demands exceed what a standard Atari cartridge and console can handle. Vince created a demake for older hardware and installed it on a custom cartridge assembled with parts from a BurgerTime cartridge, which provided more memory than a standard cartridge. Loading the game onto an old EEPROM did not solve the problem. Timing faults and other technical issues extended the work to about three years.

A 128-byte Atari 2600 takes on Myst
Image: Hackaday Retrocomputing ↗

The finished cartridge runs Myst with the E7 bank-switching scheme. This exposes additional cartridge memory to the Atari 2600. Vince approached the project as an experiment in the console demo scene and a test of the original hardware’s limits. The report also points to an Atari 2600 handheld that uses original hardware as a possible platform for trying the project.