On September 22, 2026, Bryan Cockfield reported on Hackaday about Vince’s attempt to bring Myst to the Atari 2600. The late-1970s console was widely popular, but its hardware was severely constrained. Its 128 bytes of RAM made game development difficult, and programming for the machine remains demanding.

Myst was a 1990s PC game whose size and technical demands exceed what a standard Atari cartridge and console can handle. Vince created a demake for older hardware and installed it on a custom cartridge assembled with parts from a BurgerTime cartridge, which provided more memory than a standard cartridge. Loading the game onto an old EEPROM did not solve the problem. Timing faults and other technical issues extended the work to about three years.

The finished cartridge runs Myst with the E7 bank-switching scheme. This exposes additional cartridge memory to the Atari 2600. Vince approached the project as an experiment in the console demo scene and a test of the original hardware’s limits. The report also points to an Atari 2600 handheld that uses original hardware as a possible platform for trying the project.